Table of Contents

6. Complete Playable Custom Level (Game Runner Integration)

This covers deploying the full code suite inside the markdown architecture by referencing our imported Object files using ES6 modules.

Custom Level Data-Driven Design

Using GameSetup.js and standard Configuration Object Literals mapping sprites to Game Layers. Connecting our assets directly to our custom engine architecture.

Challenge

Launch Level 1 utilizing the exact GameRunner script layout to initialize the canvas and inject the mapped Array of Classes into the global Environment loop.

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